Normally, this review would begin with
various comments on the originality (or lack thereof) of the Digimon
property. However, time is short and other matters press, and so Digimon World 2 must receive a somewhat more businesslike assessment.
The first thing to recognize about Digimon World 2 is that it is in fact
very little like the original Digimon World. The first game had much
more in common with Bandai's last monster-raising phenomenon, Tamagotchi
-- raising, nurturing, and looking after your little beasts took up the
lion's share of your time. Digimon World 2, in contrast, features far
more self-sufficient monsters, and presents more traditional RPG
challenges: exploration, combat, character development, and so on.
But is this a
good RPG? If you're of the Famitsoid coterie that
considers the Mysterious Dungeon series one of God's finest gifts to
videogaming, yes. If you're anyone else, probably not. Digimon World 2
doesn't take any remarkable advantage of the console it's appearing on,
and in fact lacks any of the speed and portability that makes the
handheld specimens of this genre so appealing.
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